Notable CVAR Prefixes:
BOT_: bot settings
CG_: client game settings
CL_: client-side settings
CM_: collision map settings
COM_: Common settings
FS_: game files settings
G_: server-side game settings
GT_: connection settings
IN_: general input device settings
JOY_: joystick input settings
M_: mouse input settings
NET_: network settings
PMOVE_: player movement server settings
R_: video rendering settings
S_: sound system settings
SV_: server-side settings
SYS_: system configuration settings
UI_: user interface settings
WEB_: website settings
Flags Legend:
[A] Archive
(saved to vars.rc)
[C] Cheat-Protected
(only usable in cheat-enabled servers or localhosts.)
[I] Init
(doesn’t allow the setting of the cvar from the console at all, but allows setting from a command line)
[L] Latched
(initialisation required – cannot be changed without proper initialisation by Cvar_Get, which is executed at server restart. Will print a message - “%s will be changed upon restarting” when setting the cvar while the server is in operation)
[R] Read-Only
(display only, cannot be set by user at all)
[S] Server Info
(server broadcasts to client – sent in response to front-end requests)
[U] User Info
 (client broadcasts to server on connect or change)
[T]
(saved to QL database)
[W] Write-Protected
(cannot be set by the user at all)
Color Chart:
8 Color Palette
26 Color Palette
Name
Hex Codes
R
G
B
L*
1
1
Red
0xFF0000FF
255
0
0
128
 
2
Orange-Red
0xFF4000FF
255
64
0
128
 
3
Dark Orange
0xFF8000FF
255
128
0
128
 
4
Orange
0XFFC000FF
255
192
0
128
3
5
Yellow
0xFFFF00FF
255
255
0
128
 
6
Green-Yellow
0xC0FF00FF
192
255
0
128
 
7
Chartreuse
0x80FF00FF
128
255
0
128
 
8
Green 1
0x40FF00FF
64
255
0
128
2
9
Green 2
0x00FF00FF
0
255
0
128
 
10
Spring Green 1
0x00FF40FF
0
255
64
128
 
11
Spring Green 2
0x00FF80FF
0
255
128
128
 
12
Green-Cyan
0x00FFC0FF
0
255
192
128
5
13
Cyan
0x00FFFFFF
0
255
255
128
 
14
Deep Sky Blue
0x00C0FFFF
0
192
255
128
 
15
Azure
0x0080FFFF
0
128
255
128
 
16
Cobalt
0x0040FFFF
0
64
255
128
4
17
Blue
0x0000FFFF
0
0
255
128
 
18
Electric Ultramarine
0x4000FFFF
64
0
255
128
 
19
Electric Purple
0x8000FFFF
128
0
255
128
 
20
Lilac
0xC000FFFF
192
0
255
128
6
21
Magenta 1
0xFF00FFFF
255
0
255
128
 
22
Magenta 2
0xFF00C0FF
255
0
192
128
 
23
Bright Pink
0xFF0080FF
255
0
128
128
 
24
Folly
0xFF0040FF
255
0
64
128
7
25
White
0xFFFFFFFF
255
255
255
255
   
Light Grey
0xC0C0C0FF
192
192
192
192
 
26
Medium Grey
0x808080FF
128
128
128
128
   
Dark Grey
0x404040FF
64
64
64
64
8/0
 
Black
0x000000FF
0
0
0
0
   
Olive
0x808000FF
128
128
0
64
   
Maroon
0x800000FF
128
0
0
64
   
Purple
0x800080FF
128
0
128
64
   
Teal
0x008080FF
0
128
128
64
   
Office Green
0x008000FF
0
128
0
64
   
Navy Blue
0x000080FF
0
0
128
64
   
Coral Red
0XFF4040FF
255
64
64
160
               
* The RGB color chart cannot be used in-game and is shown just for reference. The columns refer to Red, Green, Blue and Lightness respectively.

Application of colors:

8 Color palette:
Used for text colorization including clan tags and player names. Black is not available for use in player names.

26 Color Palette:
Used for weapon colorization, including railgun trails and grenade colorisation.

Hex Color Codes:
Used for bright skin colorization and various other uses, such as grenade colorisation and fast sky colorisation.
Video Modes:
(/modelist)
(/r_mode <mode>)
# Screen Resolution Aspect Ratio
-2 Desktop Res. -
-1 Custom Res. -
0 320x240 (4:3)
1 400x300 (4:3)
2 512x384 (4:3)
3 640x360 (16:9)
4 640x400 (16:10)
5 640x480 (4:3)
6 800x450 (16:9)
7 852x480 (16:9)
8 800x500 (16:10)
9 800x600 (4:3)
10 1024x640 (16:10)
11 1024x576 (16:9)
12 1024x768 (4:3)
13 1152x864 (4:3)
14 1280x720 (16:9)
15 1280x768 (5:3)
16 1280x800 (16:10)
17 1280x1024 (5:4)
18 1440x900 (16:10)
19 1600x900 (16:9)
20 1600x1000 (16:10)
21 1680x1050 (16:10)
22 1600x1200 (4:3)
23 1920x1080 (16:9)
24 1920x1200 (16:10)
25 1920x1440 (4:3)
26 2048x1536 (4:3)
27 2560x1600 (16:10)