Notable CVAR Prefixes: |
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BOT_: bot settings |
CG_: client game settings |
CL_: client-side settings |
CM_: collision map settings |
COM_: Common settings |
FS_: game files settings |
G_: server-side game settings |
GT_: connection settings |
IN_: general input device settings |
JOY_: joystick input settings |
M_: mouse input settings |
NET_: network settings |
PMOVE_: player movement server settings |
R_: video rendering settings |
S_: sound system settings |
SV_: server-side settings |
SYS_: system configuration settings |
UI_: user interface settings |
WEB_: website settings
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Flags Legend: |
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[A] Archive
(saved to vars.rc)
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[C] Cheat-Protected
(only usable in cheat-enabled servers or localhosts.)
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[I] Init
(doesn’t allow the setting of the cvar from the console at all, but allows setting from a command line)
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[L] Latched
(initialisation required – cannot be changed without proper initialisation by Cvar_Get, which is executed at server restart. Will print a message - “%s will be changed upon restarting” when setting the cvar while the server is in operation)
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[R] Read-Only
(display only, cannot be set by user at all)
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[S] Server Info
(server broadcasts to client – sent in response to front-end requests)
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[U] User Info
(client broadcasts to server on connect or change)
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[T]
(saved to QL database)
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[W] Write-Protected
(cannot be set by the user at all)
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